
1 Introduction to SimMecha nic s ™ Softwar e
Multibody Model Anatomy
In this section...
“Basic Model Components” on page 1-8
“Applying Forces and Torques” on page 1-11
“Sensing Motion” on page 1-13
With SimMechanics, you represent a multibody system using blocks. Like all
physical modeling products, each block represents a physical component or
an abstract entity fundamental to p hysical modeling, e. g. frames and frame
transforms.
By connecting the blocks with connection lines, you define the relationships
that unite the physical com ponents into a single system (or subsystem). In a
basic model, these physical components include rigid bodies and joints. You
can also add forces and torques, motion sensors, and kinematic constraints
such as gears.
Basic Model Components
The figure shows the block diagram of a multibody system—the four-bar
linkage. This model contains subsystem blocks to represent the links and
pivot mounts. These represent the rigid bodies of the m o del. The model
contains also four Revolute Joint blocks. These represent the joints in the
model. Combined, these blocks form the foundation of this model.
1-8
Commenti su questo manuale